# 목성을 시뮬레이션하는 Jupiter Simulation 기술

> Clean Markdown view of GeekNews topic #14497. Use the original source for factual precision when an external source URL is present.

## Metadata

- GeekNews HTML: [https://news.hada.io/topic?id=14497](https://news.hada.io/topic?id=14497)
- GeekNews Markdown: [https://news.hada.io/topic/14497.md](https://news.hada.io/topic/14497.md)
- Type: GN+
- Author: [neo](https://news.hada.io/@neo)
- Published: 2024-04-25T10:03:39+09:00
- Updated: 2024-04-25T10:03:39+09:00
- Original source: [emildziewanowski.com](https://emildziewanowski.com/flowfields/)
- Points: 1
- Comments: 1

## Topic Body

_No topic body._

## Comments



### Comment 24677

- Author: neo
- Created: 2024-04-25T10:03:39+09:00
- Points: 1

###### [Hacker News 의견](https://news.ycombinator.com/item?id=40139434) 
Here are the key points from the Hacker News comments, summarized in a bullet list format:

• **Asteroseismology simulation at university**: 
   - A commenter shared their experience of running a Jupiter simulation during university, where a comet hit the planet, and the observations were used in asteroseismology models to study Jupiter's interior.

• **Praise for the article's explanations and visuals**:
   - Several commenters expressed their joy and appreciation for the well-written explanations and stunning visuals in the article.

• **Suggestions for extending the method**:
   - A commenter wondered about other potential uses of the technique, such as:
      - Coupling different shapes to create large-scale transitions like a large vortex following a sigmoid over other zones.
      - Subtle ways to make the visuals follow the envelope of an audio background.

• **Author's response to feedback**:
   - The article's author thanked the Hacker News community for sharing the article and providing feedback.
   - They took note of the suggestions, particularly regarding contrast and UX issues, and welcomed further feedback.

• **Related work on simulating Jupiter's bands**:
   - A commenter shared their own experiment using fluids in Maya to create a closeup of Jupiter's bands while working at a planetarium.

• **Questions about the technical implementation**:
   - A commenter wondered if there's a direct way to save Unreal Engine 4 material shaders to Shadertoy or an easy conversion tool, given the examples were displayed in Shadertoy embeds.

• **Praise for the site's performance and mobile readability**:
   - Despite the visual complexity, the site was praised for its performance, visual appeal, and excellent readability on mobile devices.

• **Appreciation for the immersive visuals and other articles on the site**:
   - Commenters expressed their awe at the immersive visuals, with one jokingly saying they could almost feel the drops in their hair.
   - The other articles on the site were also praised as fascinating and a treasure trove of content.

• **Performance concerns**:
   - One commenter noted the low frame rate of 0.3 fps, hinting at potential performance issues.
