# VoxelSpace, 20줄 코드로 만든 지형 렌더링 알고리즘

> Clean Markdown view of GeekNews topic #1210. Use the original source for factual precision when an external source URL is present.

## Metadata

- GeekNews HTML: [https://news.hada.io/topic?id=1210](https://news.hada.io/topic?id=1210)
- GeekNews Markdown: [https://news.hada.io/topic/1210.md](https://news.hada.io/topic/1210.md)
- Type: news
- Author: [xguru](https://news.hada.io/@xguru)
- Published: 2020-01-04T09:03:30+09:00
- Updated: 2020-01-04T09:03:30+09:00
- Original source: [github.com](https://github.com/s-macke/VoxelSpace)
- Points: 6
- Comments: 0

## Topic Body

1992년도 게임 코만치에서 사용했던 2.5D 엔진 Voxel Space에 대한 설명과 파이썬 코드.

Height Map과 Color Map만 가지고 3차원 지형을 표현하기.

웹 데모 포함.

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